Eyeware Beam Head & Eye Tracking SDK Download - App Developers Skip to content

Eye tracking SDK to build your own eye tracking
enabled PC solutions

Eye tracking SDK to build your own eye tracking enabled PC solutions

Turn webcams and smartphones into cost-effective eye trackers for your app and access an unlimited user base


Unlimited Reach

Unlock a massive potential user base since anyone with a webcam or a webcam app on their phone is a potential user.


High tracking accuracy and robustness using general purpose cameras.


No dependency on proprietary hardware.  No additional licensing costs for commercial or academic use.

Easy Setup

Streamlined onboarding. Get started within minutes.

Use cases

Create your own immersive game experiences, interactions or accessibility solutions for PC on top of the Beam Eye Tracker. Share your solution with us and we will help promote it to our expanding global user base.

Eye Tracker Gaming Extensions: Tools to Boost Eyeware Beam


Add head and eye tracking to your PC game and increase immersiveness and player engagement.

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Build your own accessibility solution using Beam as your augmentative and alternative communication (AAC) device.

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Add head and eye tracking to your research project to uncover hidden behavior in user research, psychological studies and more.

Download the SDK now

by clicking on "Download Beam SDK", you agree to the SDK licensing terms and the Beam Terms of Use


The SDK offers APIs for C++ and Python.

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Eye tracking API

We are providing access to the Beam API for developers and independent software vendors.
Start using Beam as an eye tracking software gaining full access to the API through a subscription.

Eye tracker SDK output

*Ideal conditions. Gaze accuracy decreases towards the edges of the screen and especially for larger screens.
** Sampling rate restricted by processing hardware and sensor sampling rate.
*** Larger than 30'' screens will reduce the accuracy.

Turn your webcam into a general purpose eye tracker

Tell us about your application and let's co-promote your app with Beam!
Get the Beam Eye Tracker
Download and integrate the SDK into your app
by clicking on "Download Beam SDK", you agree to the SDK licensing terms and the Beam Terms of Use
Contact us to co-promote your app

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What is an eye and head tracking enabled PC application?
An eye and head tracking enabled PC application is an app in which the software can react to head movements, eye movements, or more specifically, where the user is looking at any given time. This includes applications in which the content changes according to the gaze, a vtubing avatar is controlled with your natural head and eye movements, a window can be selected with your eyes, an NPC (non-playing character) reacts when you are looking at them, or even applications that are used to research user experience. The possibilities are endless.
Can I distribute my eye and head tracking enabled application to my end users?
Yes. You may distribute the eye and head tracking enabled app(s) that you have built with the Eyeware Beam SDK license. End-users must have the iOS Eyeware Beam app installed and running with an active subscription to use these functionalities that are integrated within your app.
Do you offer support?

Yes. Our support team is here for you, from Monday to Friday, between 9 am – 5 pm (Central Eastern European Time). We offer timely replies so that you can focus on building your product.

I am interested in conducting eye-tracking studies. Can I record and analyze data with the Beam SDK for that purpose?
Yes. Please let us know if you publish a study with it. We would love to promote it. Please keep in mind that you may not collect data to reverse engineer or replicate Eyeware Beam (e.g. training an AI). That is a breach of license.
What data is available through the API?

The most up-to-date list can be found on the API documentation page, in particular, what is accessible through the `TrackerClient`.

Can I see an example of the API data output?

Yes, please check out the Getting Started section of the documentation, subsection Output.

Connect with the community

Tell us about your application

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