Eyeware Beam Quickstart Guide
Turn your iPhone or iPad into an eye and head tracker following these onboarding steps
The iOS app for your iPhone or iPad captures your head and eye movements and accompanying Eyeware PC software translates those movements into on-screen actions in games and streams.
Download the Eyeware Beam iOS app from the app store. As you are installing the app, you will be asked to enter your email address to receive the download link for the accompanying PC software installer. Download and install the software on your PC.
Eyeware Beam works when your iPhone or iPad and Windows PC (Windows 10 or above) can communicate together over Wi-Fi. Start the onboarding process by verifying that your PC and iOS device are both connected to the same Wi-Fi network.
Note: Turn off “Auto-Join” on each device to avoid them accidentally switching to other Wi-Fi networks that are in range.
Head and eye tracking will only work on one PC monitor. Designate the PC monitor you will use as the main display if you are using multiple monitors. To change the main display:
- Right-click on an empty space on the Desktop and select Display Settings from the menu.
- Choose your primary display, scroll down and select Make this my main display.
If the PC software does not automatically start after installation, locate the Beam installer file in your PC downloads folder to start it. If you have started the software and can’t locate it on your screen, double-click the purple Eyeware Beam icon in the system tray that is usually located at the bottom right of your screen.
You will see a welcome screen when you open the software for the first time. Click next.
Click next once again to confirm that your iOS device and PC are on the same Wi-Fi network.
Note: Always leave the Eyeware Beam iOS app open on your iPhone or iPad. Head and eye tracking will not work otherwise (i.e. the Beam app needs to be in the foreground).
Enter the IP address that is shown on your iPhone or iPad Beam app screen to the PC software when prompted. Click Save. “The connection was established successfully” will appear as a message. Click next.
Note: If you have issues connecting the device, please verify the troubleshooting suggestions that will appear.
Watch the video on the right or follow the visual guide within the PC software to correctly place your iOS device relative to the PC monitor that you selected to use head and eye tracking. Use a phone stand to achieve optimal positioning and stability if you have one available. Any type of mount will work, as long as the iPhone or iPad remains in a stable position.
The PC software provides multiple device placement options. Select the position that most closely represents the real-life placement of your iOS device relative to your PC monitor or laptop screen. Click on the iPhone icon to match the orientatin of the selfie camera notch to the actual orientation of your iOS device.
The quality of the head and eye tracking depend on certain external factors. Before starting any tracking, you must complete this calibration. Ensure that you set the following conditions for optimal performance.
- Ensure the iPhone or iPad will not move.
- Your face is in front of the camera the entire time.
- Make sure that your face is well illuminated.
- Do not blink or close your eyes when you click on the calibration points.
You have successfully calibrated your iPhone or iPad when you see the two purple circles moving inside the rectangle following your head pose. This indicates that both eye and head tracking is working and is active.
You can restart the 9-point calibration anytime clicking on Calibrate button in the PC software menu.
You’ve setup Eyeware Beam successfully. Now it’s time to use it in PC games and live streams. Follow the guides below to get you started.
Use head tracking in your simulator games to dive into an immersive experience and feel like a real pilot or driver.
Take your live stream to the next level and share with your audience what you are looking at or replay moves with the eye tracking overlay to discover hidden behavior.